I was environments lead on this show and responsible for a multitude of environment and hard surface assets stretching across the show, and helping manage the team. It was a really fun and challenging show, with a great crew to work with, both on the models side and cross-department.
The show had a combination of augmenting plate shots right up to building entire CG cities. From fun kit-sets of parts that "clicked" together, to epic builds of assets and instances.
Another exciting aspect of the show was working closely with FX to provide demolition-ready assets for some amazing final shots of destruction.
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