I became a jack of all trades on this one going back to the roots of hard surface modelling on a number of assets across the show.
Creation of demolition elements for FX for explosions and squib hits on walls and railings. Some midground buildings and radar dishes were made for simple texturing and matte paint projections. Catacombs had some set extension work and various streetscape roads, buildings and skylight were made for interaction with CG character.
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